local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 10200
L0_1.ActorAlias = "10200"
L1_1 = {}
L1_1.q1020000 = 1020000
L1_1.q1020001 = 1020001
L1_1.q1020002 = 1020002
L1_1.q1020003 = 1020003
L1_1.q1020004 = 1020004
L1_1.q1020005 = 1020005
L1_1.q1020006 = 1020006
L1_1.q1020007 = 1020007
L1_1.q1020008 = 1020008
L1_1.q1020009 = 1020009
L1_1.q1020010 = 1020010
L1_1.q1020011 = 1020011
L1_1.q1020012 = 1020012
L1_1.q1020013 = 1020013
L1_1.q1020014 = 1020014
L1_1.q1020015 = 1020015
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Qin = "Qin"
L1_1.QinScript = "Actor/Quest/Q411/Qin"
L1_1.QinID = 1006
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1004
L5_1 = "Q10200Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1004
L5_1 = "Q10200Qin"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir1 = L2_1
L0_1.QinData = L1_1
L1_1 = {}
L1_1.Bruce = "Npc160301"
L1_1.BruceScript = "Actor/Npc/TempNPC"
L1_1.BruceID = 160301
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q10200BruceSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q10200BruceSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir1 = L2_1
L0_1.BruceData = L1_1
L1_1 = {}
L1_1.Jack = "Npc141401"
L1_1.JackScript = "Actor/Npc/TempNPC"
L1_1.JackID = 141401
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q10200JackSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q10200JackSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir1 = L2_1
L0_1.JackData = L1_1
L1_1 = {}
L1_1.Jose = "Npc152301"
L1_1.JoseScript = "Actor/Npc/TempNPC"
L1_1.JoseID = 152301
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q10200JoseSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q10200JoseSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir1 = L2_1
L0_1.JoseData = L1_1
L1_1 = {}
L1_1.Klee = "Npc10090"
L1_1.KleeScript = "Actor/Npc/TempNPC"
L1_1.KleeID = 10090
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1004
L5_1 = "Q10200KleeSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1004
L5_1 = "Q10200KleeSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir1 = L2_1
L0_1.KleeData = L1_1
L1_1 = {}
L1_1.Paimon = "Paimon"
L1_1.PaimonScript = "Actor/Quest/Q352/Paimon"
L1_1.PaimonID = 1005
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q10200PaimonSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1009
L5_1 = "Q10200PaimonSpawn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir1 = L2_1
L0_1.PaimonData = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 102000101
L3_1.audioEvtName = ""
L3_1.duration = 1
L4_1 = {}
L4_1.dialogID = 102000102
L4_1.audioEvtName = ""
L4_1.duration = 1
L5_1 = {}
L5_1.dialogID = 102000103
L5_1.audioEvtName = ""
L5_1.duration = 1
L6_1 = {}
L6_1.dialogID = 102000104
L6_1.audioEvtName = ""
L6_1.duration = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.Story1 = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 102000301
L3_1.audioEvtName = ""
L3_1.duration = 2
L4_1 = {}
L4_1.dialogID = 102000302
L4_1.audioEvtName = ""
L4_1.duration = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.Story2 = L2_1
L0_1.NarratorData = L1_1
return L0_1
